The Skirmisher serves as a unit available to 53 civilizations. It has 30 HP and 2 attack at a range of 4, with 0 melee and 3 pierce armor. Training one costs 25 food, 35 wood (60 resources total).
Test the Skirmisher in the Battle Sim →Stats
Armor class
Archer
Age
Feudal
HP
30
Attack
2
Range
4
Melee armor
0
Pierce armor
3
Speed
0.96
Line of sight
6
Reload
3
Train time
26s
Cost
25 food
35 wood⏱ 26sWhich civilizations have the Skirmisher?
Fielded by 53 civilizations:
- Armenians
- Aztecs
- Bengalis
- Berbers
- Bohemians
- Britons
- Bulgarians
- Burgundians
- Burmese
- Byzantines
- Celts
- Chinese
- Cumans
- Dravidians
- Ethiopians
- Franks
- Georgians
- Goths
- Gurjaras
- Hindustanis
- Huns
- Incas
- Italians
- Japanese
- Jurchens
- Khitans
- Khmer
- Koreans
- Lithuanians
- Magyars
- Malay
- Malians
- Mapuche
- Mayans
- Mongols
- Muisca
- Persians
- Poles
- Portuguese
- Romans
- Saracens
- Shu
- Sicilians
- Slavs
- Spanish
- Tatars
- Teutons
- Tupi
- Turks
- Vietnamese
- Vikings
- Wei
- Wu
Skirmisher line progression
The Skirmisher is part of the Skirmisher line, trained at the Archery Range. Each step is unlocked by researching its upgrade:
- Skirmisher (Feudal Age)
- Elite Skirmisher (Castle Age — 130 gold, 230 wood)
What is the Skirmisher strong against?
The Skirmisher deals bonus damage to these targets:
- Spearmen +3
- Archers +3
- Mamelukes +2
Units it counters (bonus damage per attack):
- Arambai +3
- Arbalester +3
- Archer +3
- Blackwood Archer +3
- Bolas Rider +3
- Camel Archer +3
- Cavalry Archer +3
- Chu Ko Nu +3
How to counter the Skirmisher
These units deal bonus damage against the Skirmisher, making them effective counters:
- Huskarl +6
- Tiger Cavalry +6
- Ghulam +5
- Imperial Skirmisher +5
- Elite Skirmisher +4
- Genitour +4