Civilization · Siege
Khmer
Khmer play as a siege and elephant civilization with 4 civilization bonuses, led by the Ballista Elephant. No buildings required to advance to the next Age or to unlock other buildings.
Open the Khmer in the Civ Codex →Civilization bonuses
- No buildings required to advance to the next Age or to unlock other buildings
- Farmers don't require Mills or Town Centers to drop off food
- Villagers can garrison in Houses
- Battle Elephants move +10% faster
Unique technologies
- Tusk Swords (Battle Elephants +3 attack)
- Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)
Unique unit
Team bonus
Scorpions +1 range
Architecture
Siege and Elephant architecture set.