The Scorpion serves as a unit available to 52 civilizations. It has 40 HP and 11 attack at a range of 7, with 0 melee and 7 pierce armor. Training one costs 75 wood, 75 gold (150 resources total).
Test the Scorpion in the Battle Sim →Stats
Armor class
Siege
Age
Castle
HP
40
Attack
11
Range
7
Melee armor
0
Pierce armor
7
Speed
0.65
Line of sight
9
Reload
3.6
Train time
30s
Cost
75 wood
75 gold⏱ 30sWhich civilizations have the Scorpion?
Fielded by 52 civilizations:
- Armenians
- Aztecs
- Bengalis
- Berbers
- Bohemians
- Britons
- Bulgarians
- Burgundians
- Burmese
- Byzantines
- Celts
- Chinese
- Cumans
- Dravidians
- Ethiopians
- Franks
- Georgians
- Goths
- Gurjaras
- Hindustanis
- Huns
- Incas
- Italians
- Japanese
- Jurchens
- Khitans
- Khmer
- Koreans
- Lithuanians
- Magyars
- Malay
- Malians
- Mapuche
- Mayans
- Mongols
- Muisca
- Persians
- Poles
- Portuguese
- Romans
- Saracens
- Sicilians
- Slavs
- Spanish
- Tatars
- Teutons
- Tupi
- Turks
- Vietnamese
- Vikings
- Wei
- Wu
Scorpion line progression
The Scorpion is part of the Scorpion line, trained at the Siege Workshop. Each step is unlocked by researching its upgrade:
- Scorpion (Castle Age)
- Heavy Scorpion (Imperial Age — 800 food, 750 wood)
What is the Scorpion strong against?
The Scorpion deals bonus damage to these targets:
- Elephants +7
- All Buildings +3
- High-Pierce-Armor Siege +1
- Infantry +1
Units it counters (bonus damage per attack):
- Ballista Elephant +7
- Battle Elephant +7
- Elephant Archer +7
- War Elephant +7
- Battering Ram +1
- Berserk +1
- Capped Ram +1
- Chakram Thrower +1
How to counter the Scorpion
These units deal bonus damage against the Scorpion, making them effective counters:
- Siege Ram +65
- Capped Ram +50
- Battering Ram +40
- Mounted Trebuchet +30
- Flaming Camel +25
- Bombard Cannon +20