The Man-at-Arms serves as a unit available to 49 civilizations. It has 45 HP and 6 attack, with 0 melee and 1 pierce armor. Training one costs 50 food, 20 gold (70 resources total).
Test the Man-at-Arms in the Battle Sim →Stats
Armor class
Infantry
Age
Feudal
HP
45
Attack
6
Range
0
Melee armor
0
Pierce armor
1
Speed
0.96
Line of sight
4
Reload
2
Train time
21s
Cost
50 food
20 gold⏱ 21sWhich civilizations have the Man-at-Arms?
Fielded by 49 civilizations:
- Armenians
- Aztecs
- Bengalis
- Berbers
- Bohemians
- Britons
- Bulgarians
- Burgundians
- Burmese
- Byzantines
- Celts
- Chinese
- Cumans
- Dravidians
- Ethiopians
- Franks
- Georgians
- Goths
- Gurjaras
- Hindustanis
- Huns
- Italians
- Japanese
- Jurchens
- Khitans
- Khmer
- Koreans
- Lithuanians
- Magyars
- Malay
- Malians
- Mayans
- Mongols
- Persians
- Poles
- Portuguese
- Romans
- Saracens
- Shu
- Sicilians
- Slavs
- Spanish
- Tatars
- Teutons
- Turks
- Vietnamese
- Vikings
- Wei
- Wu
Militia line progression
The Man-at-Arms is part of the Militia line, trained at the Barracks. Each step is unlocked by researching its upgrade:
- Militia (Dark Age)
- Man-at-Arms (Feudal Age — 100 food, 40 gold)
- Long Swordsman (Castle Age — 150 food, 65 gold)
- Two-Handed Swordsman (Imperial Age — 200 food, 100 gold)
- Champion (Imperial Age — 650 food, 350 gold)
What is the Man-at-Arms strong against?
The Man-at-Arms deals bonus damage to these targets:
- Shock Infantry +2
- Standard Buildings +2
Units it counters (bonus damage per attack):
How to counter the Man-at-Arms
These units deal bonus damage against the Man-at-Arms, making them effective counters:
Resolve any matchup in the Battle Sim →How to unlock the Man-at-Arms
The Man-at-Arms becomes available after researching this upgrade: